TALENTS
Creating new Talents involves an open discussion between players and their Wayfinder about how their characters are evolving, and what abilities they would like to have. The Wayfinder should allow any fair Talent to be created, provided it adheres to the following guidelines:
- Talents cannot give a permanent boost to a character’s Life Points
- Talents cannot give more than a +1 bonus to any roll
- Talents cannot boost the damage of a WEAPON or POWER
- Talents regarding speed cannot enable a character to move further than Far in a single action.
- Anything The Wayfinder deems to be unfair or overpowered will not be allowed.
Here are some examples of Talents that could be created based on the guidelines above:
- Silent Movement: The character gains a +1 bonus to all Subterfuge Rolls when attempting to move without making noise.
- Elemental Aptitude: The character has a natural affinity for one of the elements (fire, water, earth, air) and gains a +1 bonus to any roll that involves their chosen element.
- Keen Awareness: The character gains a +1 bonus to all Awareness rolls, making their senses sharper than normal when attempting to notice hidden details.
- Lucky Streak: The character gains a +1 bonus to all Charm rolls that involve luck, giving them the uncanny ability to succeed at tasks that rely on chance, such as gambling or guessing games.
- Magical Adaptability: The character may swap out up to three Powers on their character sheet for three they do not have at the beginning of each session.
Setting-Specific Talents
In different story worlds, certain Species, Professions, etc. may include STARTER TALENTS akin to those found in the Paths section.
When creating a new character, players will need to decide whether to use their Path’s Starter Talent or a Setting-Specific Starter Talent. Players cannot begin the game with two Starter Talents, and will need to select one. However, they may add their Path or Setting-Specific Starter Talent as their Talent gained at Level 3.