ITEMS
Items are divided into two categories: COMMON ITEMS and TREASURED POSSESSIONS. Common Items provide bonuses to dice rolls under certain circumstances, while Treasured Possessions hold great personal significance to a character.
It should be noted that there are no rules regarding money laid out in the core rules, as monetary systems will change from world to world.
Common Items
Each Common Item a player possesses will provide a +1 to applicable dice rolls at the discretion of the Wayfinder. For example, a rope could aid in a Swiftness roll to climb a tree but not an Awareness roll to detect an object. The Wayfinder should disallow unreasonable attempts to use item bonuses.
Characters may possess an unlimited number of Common Items, at the discretion of their Wayfinder. Common Items do not increase a Trait’s score, but instead allow extra dice to be rolled for that Trait when the item is used.
Example Item | Example Bonus |
Lantern | +1 to Awareness in dark places |
Grappling Hooks | +1 to Swiftness while climbing |
Lock-picks | +1 to Subterfuge while picking a lock |
Treasured Possessions
A Treasured Possession is an item that has great personal importance to a character, providing insight into their background and personality. It functions like a Common Item, but grants a +2 bonus to any applicable roll.
A Treasured Possession can be wielded by other characters, but it does not grant them the +2 bonus. Wayfinders should exercise self-restraint when damaging or destroying a player's Treasured Possession. As with other items, the Wayfinder should disallow unreasonable attempts to use a Treasured Possession.
Example Treasured Possession | Example Background | Example Bonus |
Grandfather’s Pocket Watch | Came from a long line of watchmakers | +2 to Awareness rolls related to time |
Lucky Coin | Found on a particularly successful heist | +2 to any Swiftness rolls |
Old Family Sword | Passed down through generations | +2 to Might rolls when wielding the sword |